Contextual Studies Presentation by Joe Warrilow on Scribd
27 October 2016
20 October 2016
Invisible Cities: Crit Presentation
This is my Crit presentation for the "Invisible Cities" Project.
Invisible Cities Crit Presentation by Joe Warrilow on Scribd
Invisible Cities: Final 3 Paintings
Adobe Animate 101: Ease-In/Ease Out & Constant Motion
Ease In/Ease Out |
Comparison between Ease In/Ease Out and Constant Motion |
17 October 2016
15 October 2016
Maya 101: Point Lighting
These are some examples of typical lighting setups you might use when trying to render a scene.
One Point Lighting is often used as atmospheric lighting.
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One Point |
Two Point Lighting is used to give an even covering of light from the left and right, where the bottom of the render is intended to stay in shadow
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Two Point |
Three Point |
14 October 2016
Maya 101: UV Layout
For this tutorial, we were given one block to start with, and we had to create a "UV Layout" for it. This meant we created a 2D, unfolded net for it, to which we could apply a texture. This is my final product after following the tutorial. I already had a font installed on my computer comprised of my own handwriting, and I felt that this added a more "child-friendly" aspect to the blocks in the final image.
12 October 2016
Maya 101: Common Shaders
11 October 2016
7 October 2016
Maya 101: Egg Cups
The purpose of this tutorial was to teach us the difference between modelling with Nurbs and Polygons, and the difference between "Polygon Smoothed" and "Subdivision Smoothed"
5 October 2016
Invisible Cities OGR
Here is my OGR Presentation for the Invisible Cities Project.
Invisible Cities OGR - Joseph Warrilow by Joe Warrilow on Scribd
4 October 2016
1 October 2016
CG Artists Toolkit : Animation & Character - Lesson 03
This is a short animation I produced of a bouncing ball moving across the screen, using the "Squash and Stretch" method of animation, where the ball stretches whilst moving through the air, and squashes when it makes contact with the ground.
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