Showing posts with label Fantastic Voyage. Show all posts
Showing posts with label Fantastic Voyage. Show all posts

12 May 2017

Celltastic! Final Animation & Reflective Statement


Here is my final animation for the "Fantastic Voyage" Assignment.

Unfortunately, due to trying to have to fit the video within the 3 minute mark, I had to cut the description of Mitosis from the audio, as it pushed the audio track to roughly 4 minutes. I still think that it works well without all of the detail of Mitosis, as this is an animation about the Cell Cycle as a whole, not just that final phase, so I feel skimping on the details was not only necessary, but quite justifiable.

If I were to do this project again, the main thing I would do differently is I would start off by creating the "Art Of/Making Of" document at the very start of the project, and adding to it as I go, so that A: No information is missed out, and B: I don't try to rush it with it ending up not looking as good as it could have done.

My main struggle with this project, as it was with the other projects, was organisation and time management. I tried setting myself a schedule to stick to, do this section for x hours, take a break, return to that section, do section y for 2 hours, etc. But I slipped back into the old routine of either being too distracted, or not feeling enough drive to do the work, which made me even more frustrated with my lack of progress.

I feel like after talking to fellow students and my local G.P., I have an idea on how to tackle those depressive episodes, and minimise them as much as possible, so as to make sure I get all of the project done on time!



And yes, Phil, that includes the film reviews too ;)

I look forward to returning for a Second Year at UCA, and seeing how a future, more productive and enthusiastic me will handle the workload.

10 May 2017

@Phil: Celltastic! Audio


Here is the audio for my animation. I will upload this combined with the fully edited video tomorrow.

9 May 2017

Celltastic! Pre-Vis #1

Pre-Vis from the Persp view of my scene, just to show the Cell moving between the first 3 platforms. I have not applied the movement animation that was shown in a previous post to the Contestant yet, as I want to get the timings of it moving from area to area down first.

Also, I will have 2 cameras per platform, so that I can edit the 2 shots together, to lengthen the animation where needed. This is why the Cell pauses for short periods of time, so that when I add in the various components for each stage, I can edit the footage so that it is interacting with them for longer than it actually was.

3 May 2017

Contestant Cell Movement Test


Here is an earlier Playblast I did of the Contestant Cell's movement. I wanted to get the basic timings of the bend deformers used first, before trying to keyframe actual xyz movement. I am happy with the offset I created between the top and bottom bends. Now I just need to figure out the movement rate and hang times, so that it does not appear to just glide across the floor.

23 April 2017

Celltastic! Updated Pre-Vis Set

Here is the updated version of the pre-vis set model. I have added the outer platforms to the centre piece, and added a tube for the cell to go down so that they can start the Cycle again.


With the background, I used a "Cloud" texture, and used a dark & a pale red palette. I wanted the background to look like a generic sort of "flesh" texture, so that people could still somewhat understand that this was taking place inside of a person.

On each of the outer platforms will be a certain challenge that the Cell has to complete in order to pass onto the next section. The host will be standing on the paler tower that is in the centre of the set, acting as the "Overseer" character that Dr. Klappa described.

I am still unsure of the texture to use for the tube on the left. I was debating whether to keep it this texture, or to make it a shinier plastic kind of texture like the coloured sections of the rest of the set. I also do not know if I want to keep the texture used for the background, try to find something that gives off a better feel that this is taking place inside a person, or whether this current texture is sufficient enough in doing that.

19 April 2017

Celltastic! Title Card Update

I redid parts of the Title Card, one having the text with a "Blinn" texture, the other having a "Toon Shader". I have deliberately left the background blank as I want this to appear over the footage of the "studio", a la Strike It Lucky.

Strike It Lucky Opening

Text with Blinn


Text with Toon Shader
Again, any feedback or constructive criticism is welcome.

16 April 2017

Celltastic! Background Variations - Update

Here is an updated version of the Title Card for Celltastic!, I have taken feedback from various people on colour choice and style for this piece. Please provide any constrctive criticism in the comment section.

14 April 2017

Celltastic! Background Variations

Here are 6 variations of the background using colours selected from Paletton. These are all the possible colour combinations for these 3 colours.

1
2
3
4
5
6


Here is a GIF I created of the variations of the background, with the title of the show over the top. All the images for this GIF were rendered in Maya, hence why the background looks a bit paler compared to the individual images.

Would people prefer the background as just one of the 6 static options, or animated? Please let me know by leaving a comment stating either the number you prefer or "Gif" for the GIF.

12 April 2017

Celltastic! Font Choice

Here is a selection of 10 Typefaces I feel could work for my Animation. Would people please leave a comment stating which design they prefer! :)

11 April 2017

Celltastic! Revamped Logo/Title Card



These are my new designs for the Logo/Title Card for the game show. I am unsure whether to go for the Yellow background, or the Blue background, and would appreciate people's opinions on which of the two works best, and if they have any alternative colours to suggest

8 April 2017

Fantastic Voyage basic Pre-Vis Set


A basic mock-up of what I imagine the set to look like for the Game Show. Each stage of the Cell Cycle is represented by a different colour, and contestants must complete challenges on each of the outer platforms to be able to progress on to the next stage. The Host would stand on the light grey tower in the middle, so that it is able to oversee the cells' journey around the cycle.

There will be more elements added to this, but I just wanted to get the basic structure down first, before going into too much detail.

27 March 2017

Fantastic Voyage: Pitch

Target Research
Influence Map
Concept Art: Logo
Concept Art: Characters
Concept Art: The Studio

Animatic. - Please note, Audience sounds have been left out. There is an "Ooooo!" on the first shot of the audience, an "Awwww!" on the second shot of the audience, and an "Ahhhh!" on the third shot of the audience.

26 March 2017

Fantastic Voyage: Animatic - Part 1

The first part of my animatic. I shall be adding in "Oooo", "Aahhh" and "Awwww" sounds respectively for the audience, and will be putting music over the part where the cells are running along the track. I am pleased with how this is going so far, and look forward to seeing it all put together as the final animatic and as a fully fledged animation.

22 March 2017

17 March 2017

@Phil: Cell Cycle Game Show Script - Mini Draft

I've typed up a very rough script for the beginning of my piece - I welcome any feedback, be it based on the writing style, tone, or overall effectiveness of sticking to the theme.

I have received feedback from people already about making the start of the Host's dialogue involving more of the science of the Cell Cycle, so I will be implementing those changes into the next draft version.

As for who to voice the Host, I have a Voice Actor in mind that I know would be willing to aid me in my project, but will wait until he is confirmed before revealing any details.

9 March 2017

Fantastic Voyage: Initial Design Ideas


Here is the photoshop document I currently have open, where I am noting down potential ideas, colour schemes and designs for my animation.

Fantastic Voyage: Influence Map

My Influence Map
This is my current Influence Map for my "Fantastic Voyage" Project. I will be doing The Cell Cycle.

My idea was to present The Cell Cycle as a Game Show, with each checkpoint being like a different round of the show. fI will be taking inspiration from things like Total Wipeout or the inflatable courses you see in the Influence Map for the design of the set/studio/course.

An Image of the Cell Cycle, with marked checkpoints
Art style wise, I am thinking of mainly designing the various cells and the Game Show Host simplistically, a la "Dumb Ways to Die", although whilst researching images for this I remembered a game that had a somewhat simple art style - Mini Ninjas.

Production Art for Mini Ninjas
Even though there is a fair amount of detail within the character designs of Mini Ninjas, the game is aimed at younger children, so they have to be designed in a way to make them appeal to that younger audience. Because I would like my Target Audience to primarily be mid-to-late teens, whilst still wanting the process and animation being understood by people of all age groups, I feel that by having simpler characters and making them appear more child-friendly, will help aid the readability of my final piece.