Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
8 May 2019
Technical Difficulties Redux - OBS Machine Model
This is the untextured model of my OBS Machine. I will give it basic textures for the Pre-Vis, and will add more detail to the model and textures in the final animation.
Technical Difficulties Redux - Remotes Models
These are the models I am using in the Pre-Vis. They will be more detailed in the final animation. The Light Grey remote is the DVD Remote, and the Blue remote is the TV Remote.
10 April 2019
Technical Difficulties Redux - Cash Register Model V001
This is my initial model for the Cash Register character. I am unsure whether to model buttons/keys for the register, or to make them part of the texture. I will try both and see which version I think works better.
7 April 2019
Technical Difficulties Redux - Interim Crit Presentation
This is my Interim Crit presentation for Technical Difficulties.
Technical Difficulties Redux Interim Crit by Joe Warrilow on Scribd
The animation test linked in the presentation.
Technical Difficulties Redux: TV Animation Test from Joe Warrilow on Vimeo.
Technical Difficulties Redux: TV Animation Test from Joe Warrilow on Vimeo.
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This is my original animatic. I have since gone back and decided to remove the first hospital scene, to cut down on the length of the animation and to help it flow better.
This is an excerpt from my updated animatic. I intend to have this finished by the evening of 08/04/2019.
Technical Difficulties Animatic Redux OGR from Joe Warrilow on Vimeo.
This is my production schedule, detailed by the hour until the day before project submission.
Technical Difficulties Redu... by on Scribd
4 April 2019
Technical Difficulties Redux: TV Animation Test 001
I decided to animate the "Squash & Stretch" style of animation for the TV using a lattice deformer, as it gives more of a "Brave Little Toaster" style of movement, which is what I'm going for.
3 April 2019
Technical Difficulties Redux - TV Model
I have created a 3D Model of my TV Character. I will be going on to rig the model. I will most likely use the "Squash and Stretch" Style of animation, as I previously did in this post. Whilst creating the images for the post, I realised that by rendering them out it would be harder to see the parts of the model, so I switched to creating screen-grabs with wireframe-on-shaded.
9 July 2018
Collaboration Resit - Final Submission
This is my final submission for my Collaboration Resit. As you can tell, I have refined some of the movements the Moom model makes, as well as changed some of the camera cuts. I feel this version flows more smoothly and looks better in general than the previous one.
4 July 2018
Collaboration Resit - First Draft of Final Edit
This is the first draft for the final edit of my Collaboration Resit.
1 July 2018
Collaboration Resit - Updated Idea
I decided to have a globe fall down into the Moom model's hands on the word "sphere", then, when he says the word "circle", he squashes it, creating a Flat Earth.
28 June 2018
Collaboration Resit - Full Scene Progress
Another progress post for my collaboration resit, this time showing a significant section of the scene.
25 June 2018
Collaboration Resit - Facial Animation
Collaboration Resit - Lip Sync Progress from Joe Warrilow on Vimeo.
Progress of the animation I am doing for my Collaboration Resit.
22 May 2018
21 May 2018
18 May 2018
Maya 201: Toolkit 2 Submission
Pipeline 1:
Head Modelling
UV Layout
Head Modelling
- Part 1
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 4 (To be completed)
- Part 5 (To be completed)
- Part 6 (To be completed)
UV Layout
- Part 1 (To be completed)
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 1 (To be completed)
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 4 (To be completed)
- Part 5 (To be completed)
- Part 6 (To be completed)
- Part 7 (To be completed)
- Part 1 (To be completed)
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 1 (To be completed)
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 4 (To be completed)
- Part 5 (To be completed)
- Part 6 (To be completed)
- Part 7 (To be completed)
- Part 8 (To be completed)
- Part 9 (To be completed)
- Part 10 (To be completed)
- Part 11 (To be completed)
- Part 12 (To be completed)
- Part 13 (To be completed)
- Part 1 (To be completed)
- Part 2 (To be completed)
- Part 3 (To be completed)
- Part 4 (To be completed)
- Part 5 (To be completed)
- Part 6 (To be completed)
- Part 7 (To be completed)
- Part 8 (To be completed)
- (To be completed)
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