Showing posts with label L&R 2. Show all posts
Showing posts with label L&R 2. Show all posts

26 March 2018

Maya 201: Physical Sky Light


Maya 201: Geometry Override Sets

The Train in the Viewport
The Rendered Image
This feature is useful for keeping the viewport quick to navigate, and improves the workflow, whilst keeping the render at the highest possible quality.

11 January 2018

Maya 201: Standard Surface Shaders in Arnold

Creating Materials by changing default values
Creating Materials using the Arnold Presets

10 January 2018

Maya 201: Toon Shader in Arnold


Render w/o Textures
Render w/Textures, no Shadow or Background
Render w/Textures, Shadow
Final Render

Maya 201: Lighting & Rendering

Sampling & Noise Reduction

Ray Depth

Maya Lights in Arnold - Point Light

Maya Lights in Arnold - Directional Light
Maya Lights in Arnold - Spotlight

Maya Lights in Arnold - Area Light

Light Filter - Liquid

Light Filter - Forest

Light Filter - Blinds

Stylised Internal Lighting

HDR Image

Sky Dome Light

Stylised External Lighting