This is my final submission for my Collaboration Resit. As you can tell, I have refined some of the movements the Moom model makes, as well as changed some of the camera cuts. I feel this version flows more smoothly and looks better in general than the previous one.
9 July 2018
Technical Difficulties - Final Animatic
This is the final Animatic for Technical Difficulties. I feel it adequately considers the potential of animation, with arrows showing the characters turning to each other or looking off to the side when they speak, as well as the picture in the Antique Shop now falling down. I also animated the Cash Register drawer opening and moving side-to-side, to simulate a person moving things over a scanner at a more modern checkout.
8 July 2018
Technical Difficulties - Production Bible
This is my finalised Production Bible for "Technical Difficulties". I followed this production bible to help me structure it. I made sure to include as much of my work as I could, adding in little biographies for each of the characters, to give them more backstory and do some more world-building.
Technical Difficulties - Penultimate Animatic
This is the penultimate Animatic for my Technical Difficulties project. I will go back in and add a couple of things to the final one, notably the picture falling down in one of the Antique Shop scenes, as well as adding arrows to show the characters turning and moving as they speak.
4 July 2018
Collaboration Resit - First Draft of Final Edit
This is the first draft for the final edit of my Collaboration Resit.
1 July 2018
Collaboration Resit - Updated Idea
I decided to have a globe fall down into the Moom model's hands on the word "sphere", then, when he says the word "circle", he squashes it, creating a Flat Earth.
Technical Difficulties - TV Basic Turnaround
Technical Difficulties - Basic Antique Shop Mock-Up
Here is a basic mock-up of the "Antique Shop" set. I have modelled the TV completely, and currently have a cube as a placeholder for the Cash Register. I have used 2 Spot Lights, both with Raytrace Shadows, at a Light Radius of 1 and Shadow Rays of 40.
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