20 October 2016

Invisible Cities: Crit Presentation

This is my Crit presentation for the "Invisible Cities" Project.

Invisible Cities: Final 3 Paintings

After a long, literal uphill struggle, a Man overlooks the city of Argia

Progress .GIF of the First Painting



The Man arrives at a building within the City. Curious, he opens the doors and ventures inside
 
Progress .GIF of the Second Painting


Upon entering the building, the Man realises it is a Church, decrepit and in disrepair. He sits down and prays

Progress .GIF of the Third and Final Painting

Adobe Animate 101: Ease-In/Ease Out & Constant Motion

These GIFs showcase the difference between two different movement styles in Adobe Animate - Ease In/Ease Out, and Constant motion. Constant Motion is where the subject is always moving at a constant speed (hence the name), whereas "Ease In/Ease Out" is seen as a more realistic way to prtray movement, where the object starts off moving gradually/slowly, speeding up during the main central chunk of its movement, before slowing down again at the end. Think, when you swing your arm in any given direction, it does not instantly reach its top speed from standing still, it builds speed up, reaches its apex, then loses that speed at the end. This is the principle behind Ease In/Ease Out.
Constant Motion
Ease In/Ease Out
Comparison between Ease In/Ease Out and Constant Motion

15 October 2016

Maya 101: Batch Rendering

Here is a gif of my final "Batch Rendered" animation, of the rocket spinning 360 degrees.

Maya 101: Point Lighting

These are some examples of typical lighting setups you might use when trying to render a scene.

One Point Lighting is often used as atmospheric lighting.
One Point
Two Point Lighting is used to give an even covering of light from the left and right, where the bottom of the render is intended to stay in shadow

Two Point

Three Point Lighting is used when the subject to be rendered must be evenly lit throughout the scene from every side.
Three Point