Is it now a nighttime scene, Joe? If so, you'll need to think about lights and lighting in terms of your various buildings. I still think too there's opportunities for finer detailing of your actual models - in terms of rivets, or joins or extrusions or embedded elements - just little touches that stop it looking as if Maya built it, as opposed to human processes...
Yes, I decided to change it ton nighttime, as I wanted the Typewriter Keys from the start to be some forms of light, but was unsure as to how to approach it. The reason I hadn't put rivets or embedded is because my artist used very basic linework and shapes, and the surfaces he had were flat/had next to no detail, apart from the bright colours he used (Red, Green, Blue etc). I shall jump back into Photoshop and add some more details onto the buildings, hopefully I'll be able to get a green light before Crit day!
Is it now a nighttime scene, Joe? If so, you'll need to think about lights and lighting in terms of your various buildings. I still think too there's opportunities for finer detailing of your actual models - in terms of rivets, or joins or extrusions or embedded elements - just little touches that stop it looking as if Maya built it, as opposed to human processes...
ReplyDeleteYes, I decided to change it ton nighttime, as I wanted the Typewriter Keys from the start to be some forms of light, but was unsure as to how to approach it. The reason I hadn't put rivets or embedded is because my artist used very basic linework and shapes, and the surfaces he had were flat/had next to no detail, apart from the bright colours he used (Red, Green, Blue etc). I shall jump back into Photoshop and add some more details onto the buildings, hopefully I'll be able to get a green light before Crit day!
ReplyDelete