I think the ambition of your matte painting should be dialled up - use it to extend your city more proactively, so think about installing a cityscape where currently you've just got blue sky - obviously, think about how aerial perspective would ensure the view recedes and helps us experience distance in your scene:
Finally, I want you to really think about the materiality of the objects in your scene - what are they made of? How are they constructed? I don't want them to be just 'made of Maya', I want to get a sense that you've looked at some real world referencing in terms of materials and construction, which will ensure your modelling has some nice detailing, and your texturing is considered appropriately.
Well done, Joe - three more things to think about - I'd suggest the floor plane could and should be contributing more to this scene, as in...
ReplyDeletehttp://previews.123rf.com/images/adrianvasile/adrianvasile1411/adrianvasile141100004/33485006-Mineral-urban-circular-blue-pavement-texture-Outdoor-shot-using-natural-light-in-Lisabon--Stock-Photo.jpg
https://www.colourbox.com/preview/6989137-stone-blocks-pavement-texture-for-background.jpg
... but in as imagined by your artist, obviously.
I think the ambition of your matte painting should be dialled up - use it to extend your city more proactively, so think about installing a cityscape where currently you've just got blue sky - obviously, think about how aerial perspective would ensure the view recedes and helps us experience distance in your scene:
https://s-media-cache-ak0.pinimg.com/736x/ae/5e/0f/ae5e0f035874e31d3fec0e3f00e63c4c.jpg
Finally, I want you to really think about the materiality of the objects in your scene - what are they made of? How are they constructed? I don't want them to be just 'made of Maya', I want to get a sense that you've looked at some real world referencing in terms of materials and construction, which will ensure your modelling has some nice detailing, and your texturing is considered appropriately.