22 January 2017

Storytelling & Commission: Step Outline

This is the "Step Outline" for my story:
We see a celebrity standing in a room surrounded by people. They are taking photos of the celebrity. Suddenly, an arm appears around the celebrity and pulls them backwards – cut to black. Cut to another celebrity taking selfies with members of the public. Suddenly, the shelf of a sack barrel appears underneath their feet and they tilt backwards – cut to black. This happens to another celebrity, only this time we see the person doing it is shrouded in darkness, yet the light glints off a pair of glasses they are wearing – cut to black. Fade up on the last celebrity’s face, too terrified to move. They are attached to the sack barrel, with an I.D. Card hanging around their neck, and are being dragged down a corridor. The camera tilts up to see that the mysterious man is the one pulling him along. He stops, propping the celeb against a wall whilst fumbling with some keys. We can see one or two people walk past in the distance. The man opens a door and wheels the celebrity inside, closing the door behind him. 
The man props the celebrity in the sack barrow up against a wall at an angle. He fumbles about looking for something, whilst the celebrity is still too terrified to say or do anything. The man opens a draw and finds what he has been looking for – a box of matches. He takes one out of the box and lights it, sighing to himself as he does so. We finally see his face, middle aged yet wrinkled. He says “Nothing personal. I’m just doing my job” and lets out a small chuckle, before bringing the match closer. From behind him, a young man opens the door and enters the room, saying “Man, I really need to replace the lights in here. We’re all just going out for lunch, you coming?”. The older man replies “Sure thing”, blows the match out, and follows the younger man out. We are looking form the outside in, as the man closes the door, showing a sign placed on it – “Waxwork Model Melting Room”. The camera fades to black.

I feel that this is the best way I can have summed up the action in the scenes. I feel by having such few scenes in the plot, it allows the tension and suspense within the story to be more apparent.

21 January 2017

Storytelling & Commission: Logline

Building upon feedback I received from Phil, here is the Logline for my story:

"A group of celebrities are trapped in a room. A dark, mysterious figure keeps visiting them and taking one of the celebrities with him, for them never to return. Will they find out who the man is? And will they ever be able to escape?"

I feel that this incorporates a sense of tension and mystery into the plot, without giving away the twist that'll happen in the final act.

20 January 2017

Storytelling & Commission: Premise

This is the premise of my story for the "Storytelling & Commission" Project;

"One man's burning passion for his job is seen as insanity by few, and overlooked by many."

I am going to have the man be the "Hired Assassin" in my story, and the "few" be the wax characters. The man's job is to melt down the old wax figures when new ones need to be made, hence why to the waxwork figures, he's a "Hired Assassin".

I am thinking that I will stylise the short similar to the "Meet the Pyro" Animated Short from Valve, but instead of seeing things as overly cutesy and sweet, the man sees everything as the normal world, and the figures see the complete opposite.





This is a bit more over-the-top than how I would create my sequence, but I feel it is the best representative of it.

Camera Coverage

This is a video I edited together using playblasts from the "Camera Coverage" Maya tutorial

13 January 2017

Storytelling & Commission: Adobe Story Transcript

For this lesson we were tasked with creating a transcript of a 30-60 clip from a Film or TV Show. I chose to transcribe a segment from Episode 1 of Cowboy Bebop.

Storytelling & Commission: Soundscape Images (+First Draft of Soundscape #1)

These are the 3 images I was presented with on Tuesday. At the bottom of the post I have also included a "first draft" of my soundscape for the first image.

Image 1
Image 2
Image 3

The original sounds were me clinking the badges on my lanyard, rubbing a canvas bag, scrunching some plastic packaging and cracking my knuckles. After adding different reverbs, pitch shifts, chorus effects, delays and volume variations, this was my result.

11 January 2017

Fictional Creature Roar



This is a roar I created of a fictional creature in Adobe Audition. The creature I imagine would have this type of roar would be a bear with scales instead of fur.